Their careful design strengthens the already strong environments. Environments tell the best bits of story in this game. Instead, I played through them to see what new assets pertained to those sequences. Despite Conarium’s multiple endings, I was not eager to see the differences to the story. The plot is not offensive, but it is not inspired enough to encourage multiple playthroughs. So as with any Lovecraftian story as he searches for meaning he slowly loses his sanity as he explores the wastes. A man wakes up in the Antarctic and begins to search for answers. The story is a bit well-trodden for the genre, but mostly unexplored for video games. The horror is thrilling to experience, and it kept Conarium fresh for me in my first playthrough. The lighting is especially impressive as it is incredibly realistic, which means when reality starts to bend it is even more disconcerting. Art works by seducing the viewer into engaging with it Conarium accomplishes this with a grotesque design, compelling the player to discover more.Īll of this ran very smoothly, with no framerate hitches, buggy environments, or other issues that would have ruined the feeling of slowly skulking through the Antarctic. Each time I explored these beautiful environments, I was continually shocked by a new, nonsensical area. A heavy atmosphere confines the player to dread what they could be dragged into next. The fidelity of the graphics strengthen how unsettling the journey gets. Zoetrope Interactive do a fantastic job of creating a horrific invasion of reality. The nature of forces beyond mere mortal comprehension puts the task of deciphering the insanity to the reader. Lovecraftian stories are incredibly visceral to the reader. While this is an interesting take on the source material, the incredibly rich environments are tainted by repetitive puzzles and gameplay. The game is more interested in trapping the player into horror and then preventing their escape. Instead, Conarium tries to capture the gentle slip into insanity. Games like Eternal Darkness, Eldritch, and Call of Cthulhu: Dark Corners of the Earth pit the player against the madness. Many games that contain Lovecraftian horror rely on the player combating this perversion of reality. Beings beyond comprehension and worlds made of madness lose their awe when they are perceived through someone else’s view. Lovecraft’s influence on pop culture is found everywhere, but very few things attempt to adapt the source material into something that is directly related to the original works.
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